Following on to the previous post where I dumped blender scenes as Lisp, I've also written a modified version which is more usual for mainstream use that dumps the entire active object as an enormous Lua literal. I think this would be more useful for mainstream use as the Lua could then be compiled to binary and loaded into a tool, which could pick out and use the useful bits on a per-project basis. My next project is to investigate if such a thing is also possible with FBX & Python - again for more mainstream use.
Once more, here is the source Luke - use it :-)
No comments:
Post a Comment