General rambling about game development and design by a professional games developer. Musings on the evil of Microsoft, and the nugartory epiphenonemon that is Open Source. Pickings at Python, complaints about C, lashings of Lisp.
Friday, February 4
Bricolage progress.
The initial version of the Bricolage engine is complete. It uses nedmalloc for memory allocation, EASTL for generic containers and GLEW and GLFW for OpenGL and platform abstraction layers, although at the moment the only platform I'm supporting is Windows. It should be more than enough to get an image on the screen, run a shader, and build some basic component - entity architecture. So, here we go...
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bricolage c++ gamedev
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2 comments:
Hello,
I understand you will be attending the upcoming SuperMondays event and that you work for Playbox games in Liverpool? But the event itself is based in Newcastle; which leads me to ask whether Playbox have an office in Newcastle?
Thanks for your time.
Yours,
AD
Not as yet, but it's a distinct possibility.
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