General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Saturday, February 7
Give it a kick, it might still be going..
Just to prove I haven't been completely inactive on the project front since my flirtation with Lisp (which isn't over yet, either, just maturing slowly), here's a screenshot of yet another thing. Basically this is a mesh importer for the excellent OGRE engine, powered by wxWidgets and The Open Asset Import Library. It doesn't handle textures or bones yet, but it does more than enough for now as the Open Asset Import Library imports an ungodly number of formats, it should be possible to magpie bits of free art from the web in whatever format and assemble them into a passable scene using this thing..
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