General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Sunday, March 12
Yes, it's been quiet, here recently, but that's because I have been actually, you know, coding. Mostly I've been concentrating on the simple but useful: a mud client in Common Lisp that's stood as a good introduction to Common Lisp streams, and have been once more attempthing to rescue a few long abandoned but fairly amusing roguelike games by writing a version of curses that targets an SDL window. Nearly there. Just one more horrible implementation detail to work out.
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