Sunday, March 12
Yes, it's been quiet, here recently, but that's because I have been actually, you know, coding. Mostly I've been concentrating on the simple but useful: a mud client in Common Lisp that's stood as a good introduction to Common Lisp streams, and have been once more attempthing to rescue a few long abandoned but fairly amusing roguelike games by writing a version of curses that targets an SDL window. Nearly there. Just one more horrible implementation detail to work out.