General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Thursday, August 21
Lambda of the Daleks
As promised, the Daleks appear. They have been loaded dynamically from an md2 whilst the framework was running. Sometimes I find myself fighting my C++ reflexes. There's no need to bring the framework down in order to change it. It still seems like magic when I edit a function definition, compile it and *bam* the change appears in the game window...
...one day, all software will be developed this way. Onwards..
Sunday, August 17
And now for a bit of swank..
Wednesday, August 13
More testbed
I've done some more playing around with that testbed, integrating ECL and G3Ds Shape API. It works ok, apart from a few wrinkles. It might even be the beginnings of a nice educational app for learning 3d transforms and the like. The main improvement is that the REPL gives you error feedback rather than crashing the app when you give it a bad form. A distinct must for interactivity...
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