General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Tuesday, July 22
What next?
Embedding ECLS in a 3D Engine - G3D - proved remarkably easy. The question is - now what. What should live on the Lisp side and what should live on the C++ side? Geometry for C++? AI for Lisp..what about collisions, then? Hmm..
2 comments:
Anonymous
said...
You're not considering sharing your ECLS/G3D integration, are you? It seems like a great approach to rapid prototyping, and I'd love to just build on your efforts....
I've pushed a working version to git+ssh://johnfredcee@repo.or.cz/srv/git/Procustean.git.
It worked back when this was posted and when it was pushed. You'll need slightly old versions of ECL (0.9l) and G3D (7.00).
SConstruct.Linux is the script you need to edit to get it to build with SCons. There is stuff in there for a windows build, too, but I never got G3D and ECLs to work that well together under Win32.
2 comments:
You're not considering sharing your ECLS/G3D integration, are you? It seems like a great approach to rapid prototyping, and I'd love to just build on your efforts....
I've pushed a working version to git+ssh://johnfredcee@repo.or.cz/srv/git/Procustean.git.
It worked back when this was posted and when it was pushed. You'll need slightly old versions of ECL (0.9l) and G3D (7.00).
SConstruct.Linux is the script you need to edit to get it to build with SCons. There is stuff in there for a windows build, too, but I never got G3D and ECLs to work that well together under Win32.
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