General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Tuesday, July 22
Embedding ECLS in a 3D Engine - G3D - proved remarkably easy. The question is - now what. What should live on the Lisp side and what should live on the C++ side? Geometry for C++? AI for Lisp..what about collisions, then? Hmm..