# Sconstruct file for SDL-1.2.7.
# microsoft tool kit environment
env = Environment(tools = [ 'mstoolkit' ])
# debug or release
project_config = ARGUMENTS.get('config', 'release')
if not project_config in [ 'debug', 'release' ]:
print 'Invalid configuration - should be release or debug'
if project_config == 'debug':
library_name = [ "zlibd.lib" ]
env['CPPDEFINES'] = [ '_DEBUG', 'WIN32', '_WINDOWS', 'ENABLE_WINDIB', 'ENABLE_DIRECTX', '_WIN32_WINNT=0x0400' ]
env['CCFLAGS'] = [ '/nologo', '/W3', '/Zi', '/Od', '/MTd' ]
if project_config == 'release':
library_name = [ "zlib.lib" ]
env['CPPDEFINES'] = [ 'NDEBUG', 'WIN32', '_WINDOWS', 'ENABLE_WINDIB', 'ENABLE_DIRECTX', '_WIN32_WINNT=0x0400' ]
env['CCFLAGS'] = [ '/nologo', '/W3', '/GF', '/MT', '/G7', '/Ox', '/arch:SSE2', '/Gy' ]
env['CPPPATH'] = [ r'#' ]
env.StaticLibrary( library_name, [ "adler32.c", "compress.c", "crc32.c", "deflate.c", "gzio.c", "infback.c", "inffast.c", "inflate.c", "inftrees.c", "trees.c", "uncompr.c", "zutil.c" ])
General rambling about game development and design by a professional games developer. Pickings at Python, complaints about C, lashings of Lisp, and whatever else is the language du jour.
Sunday, September 5
Building Zlib With Scons
The First library we need: a lot of other packages link with it. I insall all my libaries under a single root directory (C:\Projects\libraries in my case) and the build scripts assume you do it, too. All it takes is a single SConstruct:
Subscribe to: Post Comments (Atom)
Post a Comment